DISASTER: DAY OF CRISIS
Developer: Monolith Soft
Publisher: Nintendo
Released: September 2008
Sales: Under 100k (Europe and Japan only)
With E3 and the reveal of Project Café less than a week away, the Games Wii Forgot feature comes to an end. Over the past five weeks, I've tried to not only select the best Wii games that got sadly overlooked by players, but also ones which exemplified certain aspects of what made the console so special. Deadly Creatures, the niche but innovative and thoroughly distinctive third-party curio. The Godfather: Blackhand Edition, which proved that motion controls could work brilliantly within the context of traditional genres. Little King's Story, the deceptively complex game wrapped in cutesy colours. Sin & Punishment: Successor Of The Skies, one of this generation's purest 'hardcore' gaming experiences enhanced by the Wii remote.
The final game in the list was saved for last not only because its sales were so catastrophically low - barely registering in the two territories where it saw release - but because it encapsulates so much of the joy and frustration of being a Nintendo gamer this generation. Disaster: Day of Crisis was one of the games used by Nintendo at an E3 demonstration to show off what the Wii could do, but subsequently disappeared, along with another game called Project HAMMER. While that game was cancelled, Disaster struggled on and eventually scraped into a tiny number of shops in Europe and Japan, where it was left to die.
Nintendo explained this strategy as a means of testing the sales potential of a game which they did not feel was up to their high technical standards. Nintendo of America President Reggie Fils-Aime was infamously scathing, stating that the title was not worth $50 and singling out the "laughable" voice-acting. Yet this 'pick and choose' attitude towards its markets has been a constant source of frustration for Nintendo gamers this generation, who have seen the company refuse to release Fatal Frame 4 outside Japan or bring the highly-rated ExciteBots to Europe. It's a small but important factor in Nintendo losing the confidence of many of their longstanding fans, and Fils-Aime's comments about Disaster exemplify how poor some of their judgments for the traditional fanbase have been: yes, its voice acting is terrible. But if it weren't, and if so much of the game didn't follow suit, it wouldn't have turned out to be one of the console's most ridiculously entertaining games.




